Vol. 01 · No. 06
VI · MMXXVI
Otomesh.
ACGN Editorial Quarterly · 4 Languages
An editorial almanac of anime, doujin, and indie discoveries.
Deep Dive / June 17, 2026 / R-18

Review of the H-RPG "Retreating Demon Slayer Priestess Once Again": The Ultimate in Practicality Brought to You by Circle Maguro Nekotei

In-depth review of Circle Maguro Neko Tei's work "Retired Demon-Banishing Miko Once More" (RJ296889), fully scored across combat system, CG quality, usability, and replay value.

Cover · Image courtesy of source

---Gentlemen, let’s start with an honest question: How long has your DLSite shopping cart been sitting unchecked? Are you still on the fence about those doujin RPGs that “look incredibly fappable, but might have garbage gameplay”? If, like me back in the day, you were so blown away by the brutal, no-nonsense gangbang training in the first Taima Miko that you “ran out of tissues,” yet you’re worried the sequel is just a reskinned cash grab—rest easy.

Today, we’re doing a deep unboxing of the legendary circle Circle Maguro Neko-tei’s second entry in the series: Taima Miko Futatabi. This isn’t some feel-good moege where you breeze through romance; this is an ultimate humiliation and training masterpiece wearing the skin of a classic RPG. It perfectly exemplifies the dual climax of “gameplay that makes you hard, and H-scenes that make you even harder.” Enough talk; let’s help these poor shrine maidens with their physical examinations.

Taima Miko Futatabi

Game Background and Core Mechanics Deconstruction: This Isn’t Just a Fap Game, It’s Hardcore Turn-Based Combat!

A common pain point with many doujin RPGs is a battle system so boring you’ll want to immediately download a full save. But Taima Miko Futatabi is a total anomaly. Even if you stripped out all the adult content, it would still be a deep, hardcore turn-based game worth mastering.

Core Combat: High-Speed Action Reminiscent of Persona

The game continues the “Taima Miko” setting from the previous title. These overwhelmingly powerful shrine maidens you control are, on the surface, tasked with exterminating demons, but in reality, they mostly just get themselves defeated (no joke). The combat system has been vastly overhauled, introducing a “1 More” system similar to the Persona series: successfully hitting an enemy’s weakness allows you to act again without cost.

What does this mean? It means you must precisely calculate action order, elemental weaknesses, and skill usage. Mindlessly mashing the attack button will only lead to an instant party wipe. By building up your “Arcane Gauge,” you can unleash flashy chain attacks, and the exhilaration of wiping out enemies in one wave even gives you the illusion of playing a legit JRPG. This paradoxical feeling of “the gameplay is so good I don’t want to trigger the defeat H-scenes” is the most bewitching aspect of this game.

Progression and Exploration: Layered Oppression Deep Within the Shrine

The game uses a dungeon exploration system. As the story advances, you’ll sink deeper and deeper into eerie, demonic barriers. Unlike the linear path of the first game, the sequel’s level design emphasizes 3D space and environmental puzzles. Despite the pixel art presentation, the oppressive atmosphere within the labyrinths is exceptionally well-crafted.

Regarding character development, besides basic leveling, how you configure your “Exorcism Equipment” and skills becomes the key to life or death. The difficulty tuning is incredibly sincere and never half-baked. If you think you can just steamroll through with level grinding, certain bosses spamming instant-death attacks will teach you a lesson in dignity. For strategy-loving players, this challenge is its own reward; but for “fast food” players only interested in the art, the combat frequency later on might feel slightly taxing.

Art Style and Men of Culture Elements Review (In-Depth Utility Analysis)

Gentlemen, the foreplay is over. No matter how great the combat system is, we paid for Taima Miko Futatabi ultimately for those “ahegao” faces and the mosaic-covered floor. In this department, Circle Maguro Neko-tei delivers a masterclass in industry benchmarks.

The Fleshy Artistry of the Main Illustrator

The game’s CGs are exclusively handled by the circle’s lead artist. The signature plump thighs, subtly humiliated flushed cheeks, and unique coloring style emphasizing sweat and fluid highlights instantly send “utility levels through the roof.” Unlike many of the clean, beautiful art styles dominating the market today, Taima Miko Futatabi’s brushwork carries a certain 90s cel-style gorgeousness and wildness, with powerful linework, yet exquisitely delicate in critical areas, as if sculpting art.

Turning Defeat into Fuel: Multi-Stage Humiliation Scenes (Must-See Highlight)

Here we must discuss the core H-mechanic of the game: Defeat Humiliation. That’s right. You want to see the scenes? Then obediently let the monsters kill you! This design practically encourages you to fight naked.

  • Deep Training System: The H-scenes aren’t just single CGs but progress step-by-step through “humiliation stages.” From initial resistance, to frothing-at-the-mouth brainwashing, and finally to complete “corruption,” the entire process features full dialogue changes and passionate performances by the voice actresses.
  • Tentacles X Machines X Slime Monstrosity: Men of culture who enjoy “tentacle suits” or “body modification” are in for a treat. The game is packed with physically impossible positions and expansion descriptions, delivering a sense of betrayal and despair—“my body won’t obey, but my mind is perfectly clear”—that is utterly impactful.
  • Masterful Use of Animated Pixel Art: Don’t forget, this is an RPG Maker game. The “restraint pixel art” during battles is so detailed it’s almost criminal. You can clearly see the heroines’ struggling animations as they’re strung up and toyed with by tentacles. This creates far more immersion than static CGs. What’s this called? This is called dedication.

One minor drawback I must be honest about: unlocking H-scenes can feel slightly repetitive. To trigger specific monster bad endings, you might need to deliberately die repeatedly, which can interrupt the otherwise tight story pacing. However, for completionists, this unlocking process remains a pain-laced pleasure.

Purchasing Notes, Cost Performance, and Patch Guide

Before discussing value, a warm reminder for everyone used to buying games on Steam: Taima Miko Futatabi is a “pure-blood doujin work” from DLSite, not an online game available on Steam. What does this mean?

  1. **No Patch Needed (DLSite Exclusive Version) **: The version you buy on DLSite is directly the complete version (it has legally required light mosaics, but for a doujin game, it’s considered extremely thin). This isn’t a censored Steam version; you’re buying straight from the source.
  2. Insanely Good Value: Considering the volume of CGs (over 40 base variations, totaling hundreds of changes), full-voice combat lines, and dozens of hours of gameplay, this game’s pricing is practically charity. The cost-performance ratio is so high your nutrients can barely keep up.
  3. Incredible Staying Power: The post-game recollection room will be your best companion for several late-night sessions to come.

If you find buying games on DLSite troublesome, remember, that’s the primary revenue source for doujin circles. If you want to see them make sequels, go directly to DLSite and support them. Uncensored is impossible; for this kind of hardcore content, the mosaic is part of the flavor. Those who understand, understand.

Overall Review and Final Recommendation

Taima Miko Futatabi isn’t just the pinnacle work of “Circle Maguro Neko-tei”; it arguably stands as a milestone in the history of doujin RPG eroge.

Unbeatable Pros:

  • A Paragon of Having Your Cake and Eating It Too: Extremely high gameplay quality, so fun you forget it’s R18; H-scenes so incredibly usable, you forget you’re playing a game to beat the boss.
  • God-Tier Art and Voice Acting: Powerful, fleshy brushwork paired with voice actresses’ fully committed, trembling, tearful tones create unparalleled immersion.
  • Rich Training Scenarios: From pure love (sorry, I lied, there’s no pure love in this game) to heavy interspecies confinement, it satisfies various dark fetishes.

Minor Flaws:

  • The frequency of random battles in mid-to-late game areas is too high, disrupting the pacing of scene recollection.
  • Some puzzle hints are unclear, making it easy to get stuck on large maps.

Highly Recommended For:

  • Hardcore fans of themes where strong warrior women face humiliation, like “Senki” or “Taimanin Asagi.”
  • ASMR enthusiasts who feel H-scenes without voices are like eating plain chips without seasoning.
  • Veteran drivers tired of Steam’s superficial fanservice, ready to dive straight into the extremes of doujin.

Want to experience that ultimate descent into depravity firsthand? Get it now, and let your “little brother” witness what true “Taima” (Exorcism) is all about.

Where to Find / Obtain

Purchase the legitimate version to support the developer so we can have an even stronger sequel next time!

[Purchase Link]

Written by Otomesh Editorial
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Further reading